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1.
What is Tildruin?
2. When can I start playing?
3. How much will it cost?
4. What are the minimum computer requirements?
5. Is Tildruin a graphical MUD?
6. What server does Tildruin use?
7. Is Tildruin based upon an existing
fantasy world?
8. How will a character gain experience?
9. How will the guild system work?
10. How will the Tildruin economy
work?
11. What type of equipment can be
found?
12. Will character attributes change?
13. How is death handled?
14. Can players found organizations?
15. How will religions work?
16. Will there be player-killing?
1. What is Tildruin?
Tildruin is an online free role-playing game staged
in an original fantasy setting.

2. When can I start
playing?
Tildruin is currently in development. Visit the
page below to find out more about how to get involved.

3. How much will it
cost?
Forget monthly fees, Tildruin will be free.
4. What are the minimum
computer requirements?
An Internet connection is required to play Tildruin.
The minimum requirements are: Microsoft Windows,
Pentium III: 500 MHz,
256MB RAM
5. Is Tildruin a graphical
MUD?
With Tildruin we hope to combine the best of text
based MUDs (Multi-User Dungeons) and graphical RPGs.
Players will be able to choose between entering
text commands or using a point-and-click interface.
They will be able to select the gaming style that
suits them best.
6. What server does
Tildruin use?
The game server of Tildruin has been coded from
the ground up in Java.
7. Is Tildruin based
upon an existing fantasy world?
The world of Tildruin is a completely new setting
with high ambitions for originality, quality and
detail. Hand tailored dialogues and quests will
introduce the player to the world and rich text
descriptions will help to further establish the
background of the Tildruin universe.

8. How will a character
gain experience?
Skills are the key to developing your character
in Tildruin. They are improved through use and are
best honed when put to test against a worthy challenge.
Many skills are taught within the traditional guild
system as a part of a character's path, but there
are also many skills that can be quested. The large
amount of quested skills minimizes the chance of
two specialized characters of the same guild having
the same skill sets.
9. How will the guild
system work?
A character's principal activity in life is referred
to as her path. A path consists of three stages;
Class, Profession and Specialization. Each stage
of the path is taught by a specific guild. Guilds
are run by NPCs (Non Player Characters) and they
will, at higher levels, require payment for their
services.
A character will begin her career as a member of
a guild. As she progress within the hierarchy of
the guild she is taught new guild secrets and skills.
The character advances within the guild by developing
relevant skills and she receives a guild title that
indicates her current level within the guild. When
she has mastered all that the guild has to offer
she has the opportunity to join another, more advanced,
guild along her path.

10. How will the Tildruin
economy work?
The Tildruin economy is focused on player vs. player
interaction. Houses, shops and furniture are examples
of money sinks. There are many fees tied to running
player organizations and owning property. Items
decay and repair is costly. This prevents money
from becoming overabundant at higher levels. We
will continually be inventing new things to spend
money on as the economy expands.
11. What type of equipment
can be found?
Tildruin features a wide variety of items. This
includes weapons, musical instruments, crafting
tools, furniture, clothing, different materials
and more. Items can be found, quested, bought or
crafted. Found items may be randomly dropped, but
most items have been placed in an area with intent
and concern. Player crafted items can be further
enhanced with skills such as heraldry and runes.
Items do not have restrictions, but sufficient skills
are needed to utilize them properly. The world is
sparse with powerful magic and magical healing potions
and flaming swords are expensive and rare to see
in use. It is more common to utilize the inherent
abilities of a material in an item to reach enhancing
effects. For example one can use the natural properties
in certain plants to create a healing decoction.
12. Will character
attributes change?
A character's starting attributes will change with
age and they can be manipulated through the use
of powerful items or magic. Aging effects can be
slowed and there will be extremely hard quests for
rejuvenation.
13. How is death handled?
Tildruin features an advanced death system. Characters
that die are abolished to a featureless plane of
existence - Death. This featureless realm gives
players the possibility to fill in the blanks and
define their own death experiences. This fits nicely
with Tildruin's overall ambition to not impose a
concept of reality, death, magic and religion upon
the players. A dead character cannot return to life
without help from the living. The dead can contact
the living through many means like dreams and spiritualism.
Priest classes will play an important role in the
process of bringing back the dead. The character's
corpse rots within two (real time) weeks and a full
decay will result in a permanent death.
14. Can players found
organizations?
Players will have the option of founding organizations.
There will be three types:
1. Clans based upon race
2. Cults based upon religion
3. Associations based upon a common interest
Organizations will have the options of buying an
organization hall. A cult will most likely want
to build a temple. The hall structure can vary in
size and be expanded with new funding. Organizations
will also be able to craft an (approved) item of
their choice to reflect membership status, as well
as to set member titles to reflect rank.
15. How will religions
work?
Once a priest has reached the Specialization stage
in her Path she may create a new religion. Other
characters may confess to this religion and priests
of the faith can start cults in its honor. Gods
and divine powers are not directly present and the
divine influence in the world is mainly channeled
through priests, which leaves room for the scoffing
of skeptic atheists. Players can become high priests
or ordains, but not avatars or gods.
16. Will there be
player-killing?
Yes and no. Initially player-killing (PK) will be
limited. You will be able to challenge another player
character to a duel, but you cannot force her to
accept. A full scale PK system demands careful balancing
and if we implement one it will not be until we
feel the other aspects of the game have stabilized.
Since combat is but one of the features of Tildruin,
an eventual PK system will be restricted to those
who wish to partake in such activities.
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