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The
halflings are a rather peaceful people and few large
conflicts can be found in their history. They generally
prefer to gain the favor of potential enemies, or
at least make them dependent on their commerce.
If engaged in military conflict they typically avoid
open war in favor of sabotage and guerilla tactics.
They can be troublesome foes, and are both cunning
and determined when defending their lands and families.
Halflings know how to make good use of their size,
and in battle they rely on ambushes and superior
numbers.
Ever since the Battle of Mervin Hill, when a band
of orcs and trolls raided the halfling villages,
every adult halfling has traditionally kept a weapon
at home. Settlements keep bonfires that can be lit
to signal trouble, and thus a militia can swiftly
be rallied. Each village or town has at least one
sheriff as well, whose duties include leading the
militia and making strategic decisions. Bigger villages
or towns are commonly surrounded by wooden palisades,
and the hills are often tunneled to make swift escapes
and ambushes possible.
The Mervin hill borders are protected, as another
result of the Battle of Mervin Hill. In the aftermath,
the friendly elves of A'lure constructed outposts
along halfling borders and manned them with rangers.
The halflings happily agreed to support the outposts
with needed supplies. A few years later the elves
founded a rangers guild in Evylee in order to educate
halflings who wished to participate in the defenses
of their land. The nature-loving halflings proved
to have talent for the path of the ranger, and today
the border patrols mainly consist of halflings.
Halflings favor one-handed weapons, such as daggers,
knifes, short swords and clubs. They are often proficient
in ranged weapons as well, such as short bows and
slings, since this type of armament enables them
to keep a distance from their foe. They wear light
armor such as leather or padded cloth, and use small
round wooden shields. Items found in households
and farms, such as knives, scythes and wooden clubs,
are common weapons of choice among the militia,
and they seldom own good armor.
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