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Since
orcs often see intimidation and violence as adequate
means to settle conflicts, their history is lined
with diplomatic blunders and feuds, both among their
own people and against other races.
The scattered tribes of the Kharbesh Plain orcs
spend as much effort in internal bickering as they
do warring their neighbors. They engage in highway
robbery, cattle rustling, and occasional raiding
and pillaging when opportunity arises. Should they
unite under a single banner they would be a force
to be reckoned with in the region, since their tribes
are numerous and fierce.
Their nomadic lifestyle does not lend itself well
to constructing defenses, but if they intend to
stay long in an area, they sometimes erect sharpened
poles to slow approaching horsemen. They mainly
rely on lookouts and trained wolves to alert their
fighters in case of danger. Some tribes use cowed
wolves in both hunting and battle as well. Every
single orc is involved in the survival of the tribe,
and those who are too weak to wield weapons effectively
aid by what ever means they can. Bards and shamans
play an important role in boosting the morale of
the warriors, guiding their wrath with the help
of war chants and vengeful spirits.
The Kharbesh orcs wield long spears and axes, and
their weapons are generally made of wood, stone
and bone. Metal is prized loot, and weapons and
armor made of bronze or iron are considered valuable.
They wear animal hides or tanned leather as armor,
and they hold rectangular leather or wooden shields.
They use throwing spears as ranged weapons, and
often employ special devices made of wood or horn
to hurl them over long distances. They often dip
their spears in poison before engaging in combat.
In their battles with the horsemen of Odar they
have learned to use long spears to their advantage,
and they often make lengthy whips barbed with thorns
to keep the horses at bay. Nets and bolas are traditional
hunting tools that have found their way into their
arsenal of weaponry. They are used to ensnare horses
or enemies to hinder their advancement or escape.
Since their withdrawal into the mountains after
their defeat in the Treeburner Wars, the Ograkk
orcs have found the unity needed to form a structured
military system. This unity may be the product of
a pressing need to work together in order to survive
their neighbors; the vengeful Kvyr elves and Isenvor
humans, the unforgiving Dar'Kolbur dwarves and the
unfriendly Kharbesh and Odar nomads. The tribes
answer to the Ograkk ruler and are prepared to marshal
troops at short notice. Each tribe is responsible
for a certain territory or duty, which they are
expected to handle well unless they wish to fall
lower in hierarchy and get a worse lot assigned
to them.
The Ograkk orcs live well, fortified in their craggy
settlements, using rock and iron to construct fortresses.
In bygone wars against the Dar'Kolbur dwarves, they
acquired the art of mining and blacksmithing. Nowadays
they rely on these skills to provide their fighters
with metal weapons and armor of good quality. They
have a wide variety of arms, including flails, morning
stars, falchions and bastard swords, axes, partisan
and voulge pole arms, short bows and light crossbows.
Their armor is often made of leather and metal,
worn under warm fur mantles. They wear brigandine
armor, splint and banded mail, metal helmets and
shields. Spikes are often fastened to their shields,
gloves or boots. They breed big mastiffs as well,
and use them in both hunting and war.
The hardiness and strength of the Arwondel orcs
make them popular as foot soldiers in the human
armies. They rarely find a place as knights or manage
to climb very high in the military hierarchy however,
since the nobles among the humans claim these positions
as their birthright. Nonetheless, it is a good occupation
for a skilled fighter and many orcs appreciate the
military discipline and relatively good wages. Some
form mercenary bands to fight at the frontier of
skirmishes, claiming good pay and loot.
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