A character's principal activity in life is referred to as her Path. A path is made up of three stages: Class, Profession and Specialization. Each stage is taught by a guild and is an active choice that will reflect character development. The player selects a class at character creation. When a character has mastered her class she is ready to select a profession that corresponds with her path.

The last stage in a character's path is specialization. Specializations are offered by esoteric societies, gatherings and lodges. These guilds are scattered across the world and are often remotely located. They typically require applicants to prove themselves worthy by completing a quest. Specializations will stimulate exploration and offer players unique ways to individualize their characters.

Levels
Each member within a guild receives a title that reflects their current level. There are a fixed number of titles that can be attained within a guild. A character gains new levels by developing relevant skills. Skills are developed primarily through use.

Common skills
A character can combine common skills and path skills to develop other trades. Common skills can be discovered and trained through quests and schools spread around the world. There are a variety of common skills available, such as crafting, languages, herbalism, gardening, mining, alchemy, heraldry and songs.

Instructions: Simply hover your mouse over the menu items to explore the path tree. No clicking is needed.